Leather Wings

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First we start out with the basic skeleton of a
wing. Notice how simple it is. It can be bent at several
different angles and rotated in space for different
postions.
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drawing the skeleton, add some muscle to the "arm".
There will be more muscle where the wing connects to
the body because this would be the area that does the
most work if your creature would actually be in flight
^_~ A "thumb" may also be added, but this
is not nessesary; you could do a spike, a double thumb,
or any variety of things!
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Next sketch out where the "fingers" of
the wing will be. There can be as little as one finger,
or as many as 20, perhaps. It all depends on how you
want your wing to look. Typically, the more fingers
there are, the less muscle each of them will have. Remember
that most fingers have to bend at some point. For a
more complex wing, a knuckle joint will always help
to give structure.
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Now it's time to add flesh to your fingers. They
can be as thick of as skeletal as you desire. Near the
knuckle joint, there will typically be a widening because
two bones are meeting and need room to move past eachother.
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What you have now are really enlongated hands. To
turn these guys into wings, there will be a skin membrane
stretching between each of the digits like webbing.
The curve of the webbing can be as rounded and severe
as you like. |
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Here are some tiny additions you can add to your
wing. For a more rugged look, you can add tears where
your creature has gotten into a fight or two. If you
want your creature in top condition, then don't add
them. Veins will show where blood flows. It's all a
matter of what you think would look best for you! |
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The skeleton of the wing can stetch out very far,
or it can fold up. Here is in example of how you could
go about doing a loosely folded wing. Notice how you
have slack membrane in between the fingers. |
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Wings can also curve around in space. When building
this skeleton, I put the last digit (3) in front of
the other two. When webbing and shading are added, the
wing makes sense again. |

All content © J "NeonDragon"
Peffer.
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