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 Post subject: Anthro-lizard's tail (suggestions/redlines please)
PostPosted: December 29th, 2010, 9:21 pm 
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Elder Drake

Joined: December 30th, 2009, 12:49 pm
Posts: 117
Location: In the mountains! <3
I'm working on my anthro-lizard characters, and I'm not sure the best way to draw them from behind (not a view you see very often I suppose). Here's a quick sketch I've done:
Attachment:
tailTest.jpg
tailTest.jpg [ 21.21 KiB | Viewed 1056 times ]

The anatomy's not perfect, but like I said I'm mainly concerned about how the tail connects to the rest of the body. To me I think it looks a little flat. I think maybe some shading and a few extra lines might solve it, but I'm not sure where to put them and haven't had much luck finding references.
Any suggestions or even redlines would be a great help!
Thanks!

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 Post subject: Re: Anthro-lizard's tail (suggestions/redlines please)
PostPosted: December 29th, 2010, 10:27 pm 
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Drake
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Joined: March 16th, 2009, 12:54 pm
Posts: 81
Location: BC, Canada
I opened this up in Photoshop and gave the tail some shading to show how I might shade it if uh... the light source was from the top right...!
Attachment:
lizardtail.jpg
lizardtail.jpg [ 37.32 KiB | Viewed 1051 times ]

I made the shading curve in a bit closer to the top of the tail, generally keeping the start of the shading close to the middle of the tail, attempting to make it look a bit like it's uh... 'popping out of the back' or some description like that instead of just falling flat down...! Yes. o_O

You could try adding a few wrinkles like the skin is maybe bunched up where the tail meets the body, which sort of emphasises the 'this is a round object connecting to the body here' effect. You could choose to do this with lines, but I did it with shading there. I hope that helps!

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 Post subject: Re: Anthro-lizard's tail (suggestions/redlines please)
PostPosted: December 29th, 2010, 11:50 pm 
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Elder Drake

Joined: December 30th, 2009, 12:49 pm
Posts: 117
Location: In the mountains! <3
Firequill wrote:
I opened this up in Photoshop and gave the tail some shading to show how I might shade it if uh... the light source was from the top right...!

I made the shading curve in a bit closer to the top of the tail, generally keeping the start of the shading close to the middle of the tail, attempting to make it look a bit like it's uh... 'popping out of the back' or some description like that instead of just falling flat down...! Yes. o_O

You could try adding a few wrinkles like the skin is maybe bunched up where the tail meets the body, which sort of emphasises the 'this is a round object connecting to the body here' effect. You could choose to do this with lines, but I did it with shading there. I hope that helps!


Dang Firequill, you just took my quick scribble and made it beautiful! (at least the tail area!) :amused: Yes, that helps lots, thank you!

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