 [anon]lavadragon 2012/8/31 - 16:28:12 I like how this one come out : ) any sugestions on shading (and as always other sugestions) would be greatly appreciated. dragon-drawer [Profile] 2012/8/31 - 16:41:32 My best advice for shading something that's yellow is to use a kind of orange-y color or brown. As far as eyes are concerned, it helps to keep in mind that eyes are actually spherical and add a shadow below the lower eyelid. Kind of like what you have already done, but bigger. dragonnight [Profile] 2012/9/1 - 3:36:15 I did a super quick eyeball myself for a shading example: [link] darkhunter [Profile] 2012/9/1 - 9:25:41 Alright. I'm going to critique it, but remember that I'm not trying to be mean or anything, just help you improve your art :)
1. The eye is set behind the scales. This means that the scales won't cut off at the eye, they will move around it.
2. The eye, pupil and iris are all perfect spheres. Now, I understand the slit, cat's-eye look. However, keep in mind that even if they have that style of eye, the 'slit pupil' only happens when there is a lot of light- otherwise it will be dilated and round.
Dilated, low/ regular light cat's eye: [link]
Bright light cat's eye: [link]
In the bright light, the cat's eye slits, but it still fills more of the eye vertically, and is like a squished circle rather than a line.
3. The eyelid and the bottom of the eye moves based on emotion. [link]
In the example I drew (linked at the bottom) the expression is sadness or shock. The bottom of the eye has pressed upwards, the top pressing down and back.
Really, the eye is a sphere covered by your eyelids. So if you aren't seeing a perfect circle of the eye (which would be rather gross, like a zombie), you need to show the eyelids that are covering the rest of the eye and showing emotion. Even a regular, blank stare has eyelids covering the eye (because again, you aren't seeing that yucky whole eye sphere).
4. Scales are awesome. They are beautiful. But they are also geometrically shaped to fit perfectly onto the body. So no matter what the creature, be it snake, dragon or scaled creature from the black lagoon, the scales are going to be relatively the same size and shape. [link]
Check out this dragon that Neondragon drew. [link]
The scales have a pattern and form, and flow along the body naturally. There are more than one type of scale- the scales directly around the eye might be different from the rest of the body.
5. Every picture has a light source. And because scales overlap, and are not simply sunk into the skin on all edges, there will only be one or two side of the scale in shadow. The corners of the eyes, because it is a sphere sunk into the skill, will have deeper shadows.
6. The iris has details too, even if there is a flame in it. Look at this step-by-step eye tutorial Ryky drew: [link]
see all the extra shadows and highlights that come out from the pupil? all eyes have those :)
7. Lastly, highlights in the eye. Light glances off the eye and adds a visible white spot in most pictures, and adds a nice touch to add detail to your eye :)
Here is a quick drawing I did to show you some of the things I talked about :)
[link]
I'm not saying you should be drawing eyes perfectly, or that if you follow my directions you will be. These are just some basic tips to think about throughout your next drawings :) darkhunter [Profile] 2012/9/1 - 9:29:23 Whoops, forgot one thing: I actually disagree a lot with dragon-drawer.
When shading yellow, you need to think of what your background is. If there is warm light, you shade differently than cool light.
BUT.
A nice general rule to use is that shading means
a) darker and
b) cooler
so your shading will actually be /slightly/ more towards the green instead of more towards orange.
Light will also depend on your environment, BUT if you don't have a visible BG, a good thing to keep in mind is that light will generally be
a) lighter and
b) warmer [anon]lavadragon 2012/9/1 - 14:51:10 with all this help I plan to practice and later post a much improved version of this Thanks everyone! :)
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